
GeoMine Foundation Module pour produits Threedify
GeoMine Foundation, GeoMine est une suite logicielle d´exploitation minière entièrement intégrée pour modélisation géologique, planification et conception minière, ainsi que planification de production aussi bien pour mines à ciel ouvert que pour celles souterraines. Le module Foundation offre un espace de travail unifié et des outils CAO commun à tous les autres modules de GeoMine, permettant un flux de données sans encombre entre les différents modules. Plus besoin d´importer et d´exporter entre différentes applications, traitant chacune une étape spécifique du complexe processus qu’est la planification minière.
Principaux Avantages de Foundation
- Espace de travail unifié : Tous les modules de GeoMine fonctionnent de façon cohérente et homogène dans un espace de travail intégré. Éliminant la nécessité supplémentaire de l'étape d'import/export, menant ainsi à une augmentation signifiante de la productivité.
- Facile d´usage : l'interface de « non blocage » (non blocking), doté d'une gestion évènementielle complète, permet l'amélioration de l'efficacité.
- Versatile : Construit sur une série d'outils CAO avancée
Liste de Caractéristique de Foundation
Système informatique requis:
CPU: Quad Core
RAM: 8gb
HARD DRIVE: 500gb SSD
VIDEO CARD: 1gb VRAM
CPU: 3rd Gen Ryzen 5/7 or Intel i7
RAM: 16gb
HARD DRIVE: 1tb SSD
VIDEO CARD: 2gb VRAM
Define block model universe orientation and dimensions manually or automatically from an existing block model CSV file; Define the Mine Coordinate System (NEZ) for modeling.
Import/Export block model CSV files; Create empty, full or partial block models from an existing block model with or w/o sub-blocking; Boolean operations on block models (intersection, union, subtraction and XOR); Automatic model clipping by topography; Create attribute iso-surfaces from block models; Create swatch plots, PP and QQ plots, and histogram comparison plots for model validation; Create grade-tonnage curves; Show model statistics; Export block models and statistics to files.
Import continuous and/or categorical attributes from drill hole files or 3rd party block models. Create continuous or categorical attributes using GeoMine’s powerful Formula Editor; Assign attributes to block models or composites; Partition active attribute into data intervals and color-code block models, drill holes and composites by these intervals.
Create wireframes from cross sectional polylines; Create 2.5D gridded or TIN surfaces and set such a surface as the active topography.
Create and edit axis-aligned, non-axis aligned or scaled cross sections.
Create custom reports for block models, pit, stope, and cave designs.
Create and edit user-defined formulas; Preview and debug formulas; Copy and paste full or partial formulas.
Define color legend for active attribute; Define drawing identification for plotting; Define 2D and 3D display coordinate systems (for plotting).
Transform existing CSV files by user-defined formulae; Reblock CSV files; Convert third-party sub-blocked CSV files to GeoMine .tbm format.
Create lines, polylines(2D or 3D), circles, ellipse, rectangles, cubes, boxes, spheres and ellipsoids; Copy, delete, move, rotate, or scale objects; Insert poly vertex; Move poly or mesh vertex; Delete poly or mesh vertex; Delete mesh face; Extend/shorten objects; Flip face or object normal.
Create extruded solids (from a polygon along a vector or path); Create extruded solid from a mesh; Create offset polygons; Create polygonal profiles by slicing; Create silhouette polygons from a mesh; Mesh simplification and optimization; Subdivide, smooth or join polylines; Polyline fillet and chamber; Connected-component separation.
Boolean operations on polygons and 3D solids (intersect, union, subtraction and symmetric differences); Trim mesh by plane or polygon; Re-mesh by Triangulation or Marching Cubes; Mesh repairing by hole filling and solidification; Mesh offsetting.
Create static or associative linear dimensions (distance, axis aligned, point-to-plane), radial as well as angular dimensions; Create 2D text, label and freehand objects; Measure line/plane azimuth and dip; Show point/vertex coordinates.
Unlimited undo/redo history; Undo/redo last operation; Undo-to and redo-to a specific operation; Undo consecutive viewing operations; Inner command undo.
Orthographic and Perspective mode; True 3D perspective-correct zooming, pan, spin, 10 preset views (including 4 isometric views), set view target, switch view to object, add/move/rotate/delete view clipping planes.
Range-select objects (within or outside a window); Area-Select objects (within or outside a polygonal region); Select a single object; Un-select all objects; Hide or un-hide single or multiple objects.
Group objects into folders or groups with drag & drop and area-select interfaces.
Software and hardware rendering modes; Wireframe, flat shading, smooth shading, hidden line removal rendering modes; Backface cull, background color/image/texture, grid on/off, snap cursor to grid or vertex, show face normal on pick, show polyline vertex number Material colors: diffuse, specular, ambient, emissive, height, normals, shininess, opacity, vertex displacement, ambient occlusion; Transparency and lighting properties (up to 8 lights).
Start new project, open saved project.
Save, save as, save and backup projects.
Import DXF, STL, Q3BSP, MDL, HMP, 3D, 3DS, ASE, AC, CSM, B3D, BVH, DAE, XML, X, Q3O, Q3S, MD5MESH, MD5ANIM, MD5CAMERA, IRRMESH, IRR, LWO, LXO,NFF, OFF, MD1, MD2, MD3, MDC, RAW, NFF, PLY, TER, SMD, VTA, OBJ, UC, IGES, STEP, BREP.
Supports over 40 GIS vector formats and over 70 GIS raster formats.
DXF, STL(binary), XGL, VRML 2.0, Block Model CSV file.
Automation Interfaces; Import/Export Plugin SDK.