GeoMine Foundation Módulo para productos Threedify

GeoMine Foundation (GeoModeler)es un conjunto de programas para modelamiento geológico, planificación y diseño minero como también de programación tanto para minería a cielo abierto como totalmente integrados. El módulo Foundation brinda un espacio de trabajo único, y herramientas CAD para todos los módulos en GeoMine, y ayuda a proyectar flujos de datos perfectamente entre todos ellos. No más importaciones y exportaciones entre aplicaciones dispersas que manejan etapas específicas del complejo proceso de planificación minera.

Beneficios de Foundation

  • Un Solo Espacio de Trabajo: Todos los módulos en GeoMine funcionan en forma coherente y perfectamente dentro de un solo espacio integrado, eliminando repetitivas importaciones y exportaciones, aumentando significativamente la productividad y confiabilidad.
  • Fácil a Usar: La interfaz se maneja por eventos que no se bloquean, ayudando a mejorar la eficiencia de los procesos.
  • Vérsatil: Incluye muchas herramientas de CAD.

Lista de Características de Foundation

Requisitos del sistema:

CPU: Quad Core
RAM: 8 Gb
HARD DRIVE: 500 Gb
VIDEO CARD: 1 Gb

CPU: 3rd Gen i7 or Up
RAM: 16 Gb
HARD DRIVE: SSD + 1 Tb 7200 RPM
VIDEO CARD: 1 Gb 

Define block model universe orientation and dimensions manually or automatically from an existing block model CSV file; Define the Mine Coordinate System (NEZ) for modeling.

Import/Export block model CSV files; Create empty, full or partial block models from an existing block model with or w/o sub-blocking; Boolean operations on block models (intersection, union, subtraction and XOR); Automatic model clipping by topography; Create attribute iso-surfaces from block models; Create swatch plots, PP and QQ plots, and histogram comparison plots for model validation; Create grade-tonnage curves; Show model statistics; Export block models and statistics to files.

Import continuous and/or categorical attributes from drill hole files or 3rd party block models. Create continuous or categorical attributes using GeoMine’s powerful Formula Editor; Assign attributes to block models or composites; Partition active attribute into data intervals and color-code block models, drill holes and composites by these intervals.

Create wireframes from cross sectional polylines; Create 2.5D gridded or TIN surfaces and set such a surface as the active topography.

Create and edit axis-aligned, non-axis aligned or scaled cross sections.

Create custom reports for block models, pit, stope, and cave designs.

Create and edit user-defined formulas; Preview and debug formulas; Copy and paste full or partial formulas.

Define color legend for active attribute; Define drawing identification for plotting; Define 2D and 3D display coordinate systems (for plotting).

Transform existing CSV files by user-defined formulae; Reblock CSV files; Convert third-party sub-blocked CSV files to GeoMine .tbm format.

Create lines, polylines(2D or 3D), circles, ellipse, rectangles, cubes, boxes, spheres and ellipsoids; Copy, delete, move, rotate, or scale objects; Insert poly vertex; Move poly or mesh vertex; Delete poly or mesh vertex; Delete mesh face; Extend/shorten objects; Flip face or object normal.

Create extruded solids (from a polygon along a vector or path); Create extruded solid from a mesh; Create offset polygons; Create polygonal profiles by slicing; Create silhouette polygons from a mesh; Mesh simplification and optimization; Subdivide, smooth or join polylines; Polyline fillet and chamber; Connected-component separation.

Boolean operations on polygons and 3D solids (intersect, union, subtraction and symmetric differences); Trim mesh by plane or polygon; Re-mesh by Triangulation or Marching Cubes; Mesh repairing by hole filling and solidification; Mesh offsetting.

Create static or associative linear dimensions (distance, axis aligned, point-to-plane), radial as well as angular dimensions; Create 2D text, label and freehand objects; Measure line/plane azimuth and dip; Show point/vertex coordinates.

Unlimited undo/redo history; Undo/redo last operation; Undo-to and redo-to a specific operation; Undo consecutive viewing operations; Inner command undo.

Orthographic and Perspective mode; True 3D perspective-correct zooming, pan, spin, 10 preset views (including 4 isometric views), set view target, switch view to object, add/move/rotate/delete view clipping planes.

Range-select objects (within or outside a window); Area-Select objects (within or outside a polygonal region); Select a single object; Un-select all objects; Hide or un-hide single or multiple objects.

Group objects into folders or groups with drag & drop and area-select interfaces.

Software and hardware rendering modes; Wireframe, flat shading, smooth shading, hidden line removal rendering modes; Backface cull, background color/image/texture, grid on/off, snap cursor to grid or vertex, show face normal on pick, show polyline vertex number Material colors: diffuse, specular, ambient, emissive, height, normals, shininess, opacity, vertex displacement, ambient occlusion; Transparency and lighting properties (up to 8 lights).

Start new project, open saved project.

 Save, save as, save and backup projects.

Import DXF, STL, Q3BSP, MDL, HMP, 3D, 3DS, ASE, AC, CSM, B3D, BVH, DAE, XML, X, Q3O, Q3S, MD5MESH, MD5ANIM, MD5CAMERA, IRRMESH, IRR, LWO, LXO,NFF, OFF, MD1, MD2, MD3, MDC, RAW, NFF, PLY, TER, SMD, VTA, OBJ, UC, IGES, STEP, BREP.

Supports over 40 GIS vector formats and over 70 GIS raster formats.

DXF, STL(binary), XGL, VRML 2.0, Block Model CSV file.

Automation Interfaces; Import/Export Plugin SDK.